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This video contains three matches I had with the recently released LV1 Den'an Zon on Gundam Battle Operation 2. It is a 650 cost general with excellent aerial mobility, excellent ballistic damage, a high DPS machine gun, a shot lancer that works like the Aqua GM harpoon gun, a small hitbox, access to a beam shield alongside access to LV2 High Speed Mobile Shooting. It doesn't have any particular weaknesses, it has a decent or good answer to most situations, its only real weaknesses are that it doesn't have incredible melee damage or anything, and it only has one instant stagger. I hope that you enjoy watching! Its primary weapon is a shot lancer with 2800 power, 3 ammo, 4.5 seconds cooldown, 8 seconds reload, 0.77 seconds swap time, 350m range and 60% stagger accumulation. This basically works like the Aqua GMs harpoon gun, it fires a fast moving ballistic projectile that instant staggers. Furthermore, it pierces through enemies and ignores 30% of their ballistic resistance. It can be fired while boosting if High Speed Mobile Shooting is activated. When used like this, it will break through Maneuver Armor in one shot. Its primary melee weapon is a beam saber with 2800 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 145% downswing modifier. This has pretty good damage potential if you land combo swings. The downswing is somewhat similar to suits like Jeda. It doesn't have a ton of reach, but it is pretty easy to use against stunned enemies with the Aerial Melee skill. Its first sub weapon is an arm beam gun with 350x2 power, 9%x2 heat, 0.3 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 300m range and 20%x2 stagger value. This fires a two beam burst with short cooldown time and high stagger power. It has just modest DPS, but under ideal conditions, it can stagger in just 0.9 seconds. After a quick frame-count, it takes 0.15 seconds for it to complete one burst. Its second sub weapon is a shot lancer machine gun with 220 power, 80 ammo, 600 RPM, 10 seconds reload, 0.5 seconds swap time, 250m range, 2200 DPS and 9% stagger value. This has incredible DPS and can stagger in just 1.2 seconds, it has very little bloom and recoil too. It can be used while boosting if High Speed Mobile Shooting is activated. Its third sub weapon is a beam shield with 5000 HP, 2200 power, 20 seconds overheat time and 0.33 seconds swap time. Equipping this will deploy your beam shield, it works like a regular shield and can block damage. If broken, it will become overheated. You can swing it like a melee weapon too, this has very short reach but does 2200 damage regardless of resistance or melee modifier, if you hit an enemy mid melee animation with it, they will be knocked over. The LV1 Den'an Zon has 20000 HP, 20 ballistic resist, 22 beam resist and 30 melee resist. For 650 cost, it isn't particularly durable, it is actually a little bit on the squishier side, so it will rely on blocking damage with the beam shield or avoiding shots with its high mobility where possible. It has no buffer skills either. It has LV1 Maneuver Armor, LV2 Emergency Evasion and LV1 Fall Prevention System for defensive skills, but no special defensive buffers. In terms of mobility it has 135 walking speed, 220 boost speed, 75 thrust and 78 turning speed. It has pretty good mobility at a glance, but it is even better than it first appears, since it has above average strafing speed and great aerial mobility. It has LV3 Forced Injector, LV4 Flight Control and LV2 Flap Booster for mobility boosting skills. It has flight capabilities much like the Hi-Nu Gundam or Demeter. In conclusion, I feel that the Den'an Zon is quite strong. It feels like the perfect late UC 650 grunt general. It has an easy to use toolkit, every ranged weapon that it has can stagger quite well, it is small and hard to hit, it can fly around really well, it can bypass MA with High Speed Mobile Shooting, and it has pretty damn good damage output. Similar to the RF Zaku, it has the tools to both follow up on allies knockdowns or create knockdowns for its allies. It is easy to knock over enemies by stunning them with a boost shooting shot lancer then melee, and you could just use your high DPS machine gun if you see an enemy get knocked over. In terms of its place in the meta, I think it might become kind of mandatory. It is the only general that can consistently stop the Prototype ZZ Gundam, I predicted that we would soon get a general that could nullify Maneuver Armor at 650 cost, and I was right. As such, I can highly recommend rolling for it. Thanks for watching! Music used: Dissidia Duodecim, Final Fantasy IV Battle Dynasty Warriors Gundam 2, A Good Thing Is Possible