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MNK GEO COR BRD RDM WHM MNK: Subtle Blow / DT set full time, will be tanking. GEO: Geo-Fury, Indi-Barrier, Entrust Frailty. BRD: SV Honor March, Minuet x2, Scherzo, Water Carol WHM: Barwatera, Barsleepra/Barpoisonra, Boost-AGI, Auspice COR: Crooked Chaos + Samurai Roll on MNK RDM. Tactician + Gallant on BRD COR WHM. RDM: Dia3, Silence, Paralyze2, Slow2 Weak to blunt. Will use Mighty Strike once at 75% HP. Will then give a random global geo debuff for the rest of the fight (attack down / defends down / magic attack down / magic defends down / accuracy down / magic accuracy down etc) to the party. Will summon 1 add (Ngai's Cracklaw) when it use SP. Ngai has about 2.8 million HP? Gain Regen if add is alive. Regen is about 2500HP / tick? Add have about same HP as boss? Add put everyone that has enmity on boss to its hatelist? Add seems to ignore whoever the Boss has top hate on. Need to keep doing action on add to keep hate? Add can be Sleep, but require Immunobreak. Add can be Bind Gravity. Add resist Troubadour Lullaby? Carcharian Verve make NM gain aura. Proc Red !! then Blue !! to remove the aura. Red !! Weakness: WS Blue !! Weakness: After the above WS, do 2-3 more WS within SC window Subsequent aura require more WS to proc Blue *!!*. Carcharian Verve also removes all debuffs on add. Protolithic Puncture is single target hate reset. Plan: Tactician Rolls on the Lobby Area, TP carry over to Battle Area. Everyone bring Panacea. RDM Saboteur + pull the Boss down to bottom of stairs. As RDM got back to camp, WHM Asylum (incase Boss use Dispelga), MNK use Impetus, then COR Random Deal the RDM MNK. MNK tank with back behind the pillar to minimize knockback. RDM keep Boss Silence / Paralyze2 / Slow2. MNK RDM fight the Boss. MNK RDM GEO need to hug the NM as close as possible, to avoid lethal Marine Mayhem. Everyone else stay above 20 range. COR give BRD and self Tactician, COR BRD GEO WHM save TP for aura. With RDM fighting, RDM should be second on hatelist, so when add pop, the add will go to RDM. RDM move away from Boss when close to 75%, to prepare to handle add. Bind/Gravity/Sleep add. GEO use Bolster when add pop. MNK call out for Wild Card / Random Deal to reset Impetus. 1 person call out when to use WS if it gain aura (@2:32 in video, Mccree used macro to call out when to WS. When the "bar" fills up, everyone WS on NM). Can't get KO from Marine Mayhem if standing behind the Boss? Big weakness of this strat is if proc failed due to not enough people using WS, can take a long time to get back TP, can go bad real quick. Almost fail at start cause I Cure poorly