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Track 1: 00:00 Track 2: 03:56 Track 3: 07:04 Track 4: 10:46 Let's have a look at how these specs handle Daytona on an emulator such as Demul, which as far as I've tested, seems to be the only one to perfectly emulate this game's graphics, displaying proper dynamic shadows that cast realistically on cars; that said, Demul doesn't emulate the engine sounds for some reason and that sucks. That said, Daytoona USA, be it on the Arcades, Saturn (original, CCE and CE), or Dreamcast, is a game that holds a special place in my heart; yes, even this 128bit gen remake, along with its bizarre controls, in which physics have a stroke every time one touches the joystick. Graphically speaking though, Daytona USA 2001 looked out this world good at the time; heck, it stands up there with some of the most beautiful racers that generation I'd say; vehicles have been wonderfully modeled and textured, every car on track casts a realistic dynamic shadow, and same goes for each and every corner of the scenery, as well as most props around the track; this game was doing dynamic shadows, before dynamic shadows were cool; and nobody seems to care or give it any credit.