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Unitech Optimus 7000 Ultra 32 MB DDR AGP vs MSI NVIDIA GeForce4 MX 420 64 bit DDR 64 MB vs Prolink PixelView NVIDIA GeForce4 MX 420 128 bit SDR 64 MB GPU-Z/HWI Specs: https://drive.google.com/file/d/16MVU... https://drive.google.com/file/d/1osuw... https://drive.google.com/file/d/1wYEu... https://drive.google.com/file/d/18G7n... All Games are in 1024x768 0:00 Intro 0:18 Soldier of Fortune 0:46 Soldier of Fortune II: Double Helix 1:12 Half Life 2:10 Counter Strike 1.6 2:58 Battlefield 1942 3:36 Need for Speed: Underground 2 4:17 FlatOut 4:53 FlatOut (45.23 driver) 5:31 Half Life 2 PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: Radeon 7000 DDR or MX 420 RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: Radeon 7000 - Catalyst 6.11 XP GeForce4 MX 420 - 71.89 for all games, 45.23 for FlatOut and 93.71 - only for GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Soldier of Fortune ver. 1.07fx86F Dynamic Video Settings Ghoul Light Method: Hardware Specular Lighting: On Detail Texturing: On Detail Texturing Range:2.5 / 15 Texture Mode: Mipped Bilinear Anisotropic Filtering: On Field of View: VERT 78.6 Video System Settings Video Driver: Default OpenGL Full Screen: Yes Bitdepth: Auto (Same as Desktop 32 bit) Alternate Simple Textures: Off Texture Quality: High Skin Texture Quality: High Anisotropic Filtering: 2 / 15 Texture Magnification Filter: None Texture Format: (Default) Translucent Texture Format: (Default) Resolution: 6: 1024 x 768 (4:3 1.333) Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Half Life 2 Low (for MX and older cards) Resolution: 1024x768 Model Details: High Texture Details: High Shader Details: High Water Details: Simple Reflections Shadows Details: Low Game UI Color Correct: Off Anti Aliasing: None Filtering Mode: Bilinear Vsync: Off Game UI hdr Level 0 Hardware DirectX: 7.0 Software DirectX: 9.0