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In this introduction to pxrSurface for Houdini, we look at the Specular clearcoat lobe; we create a car paint-type material using a flaked gold in the bottom metallic layer and the clearcoat with a thickness to simulate a semitransparent lacquer on top. The series is recorded in SideFX Houdini, but the principles work for any Renderman DCC as the shader is universal to RenderMan here is the physical metal episode • Substance to Renderman | PxrMetallicWorkflow ▷Subscribe now to stay up to date with future videos! https://www.youtube.com/c/MeshmenStud... ▷ Discord Community / discord ▷ Tutorial resources found here https://gumroad.com/meshmenstudio ▷ SOCIAL http://meshmen.com/ / discord / meshmenstudio / meshmencom / meshmenhq https://meshman.artstation.com/ / meshmenstudio ▷ ABOUT MESHMEN STUDIO Meshmen blog and Youtube channel are independent artist's driven by Texture Supervisor Peter Aversten. Projects not associated with any software manufacturer or visual effects company. I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works Please visit my blog for further reading www.meshmen.com ▷ MUSIC Music by Epidemic Sound https://www.epidemicsound.com/referra... This video and description contain affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This help supports the channel and allows us to continue to make videos like this. Thank you for your support!