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Download all the original scene files, full tutorial and Damascus Steel Smart Materials on my Patreon page: / 57921895 Join the Patreon group for more : / ninashaw Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Hector Cuevas Elvijs Dovans Valera pascal Richard Akalari Iruka Kuro red loyen léo riya 바다 In this video I'll show you the complete workflow on how to model, unwrap, a Spartan Helmet in Autodesk 3dsMax and then texturing it in Substance Painter. We'll begin by modeling our model, then we'll make the high poly version and unwrap the model in 3dsMax. After that, we'll bake the high and lowpoly versions and texture in Substance Painter. Reference Image: https://www.swords-and-more.com/300-s... Follow me: Artstation: https://www.artstation.com/ninashaw Behance: https://www.behance.net/ninashaw/ Facebook: / ninashawcreative Pinterest: https://www.pinterest.pt/ninashawdesign/ Dribbble: https://dribbble.com/ninashaw Instagram: / ninashawdesign Here’s a list of some of my Main Hotkeys in 3dsMax: B – Bevel CTRL+C – Copy CTRL+V – Paste CTRL+Z – Undo Z - Zoom C – Connect ALT+X – See-Through F – Front View T – Top View L -Left View P – Perspective View Q- Select and move W- Select and rotate E- Select and scale SHIFT+R - Repeat last command G – Hide Grids Toggle M – Material Editor Toggle F3 – Wireframe View Mode F4 – Edges Shaded View Mode S – Swift Loop R – Regularize Edge Loop (Script) A – Ring CTRL+A – Select All CTRL+I – Invert SHIFT+S – Stitch (Uv’s tool) X - TexTool (Script) 1 – Select Vertices 2 – Select Edges 3 – Select Border 4 – Select Polygon 5 – Select Element #Autodesk3dsMax#SubstancePainter#Helmet