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This is Day 12 of the Labor of Love Golden Collab! Playlist: • Labor of Love Golden Collab I was the first clear of this map nearly 2 years ago. It was the first time I felt like I had contributed something unique and cool to the community, and I got to talk to a lot of cool people in the discord over the topic of this strange map that was just dug up on gamebanana one day. I didn’t really know what to expect from it. Nobody knew how hard it was, or how many strats might exist to make it easier, or how long the map was. I just played, with no expectations of myself or of the map, and with the thought that I would just keep grinding however long it would take to finish it. Honestly, to this day I don’t know if I can replicate the experience of playing TXCHLXSS for the first time. Sure, there are plenty of new maps coming out all the time, but I think it’s truly hard to find one that is both relatively unknown and as utterly fascinating as TXCHLXSS is. Like you’ve gotta imagine, I just pick up this random map with no styleground, no decoration, and wacky spike maze gameplay that looks like it was randomly generated. I’m not sure if I actually want to play this or if I’m just doing it as a short-term shitpost. And then it’s weirdly fun? The gameplay looks like nonsense but it actually seems like it was all made with intent. Most of the rooms are open-ended so that there many possible solutions to Yvelluap’s confounding spike mazes, and for any given solution it’s often impossible to tell whether it’s the best one, or whether it was even intended by the mapper. There really didn’t seem to be any way the map was “supposed” to be played, and that made labbing it really interesting. TXCHLXSS has gone through multiple large stratfinding iterations overtime with the help of several players, to the point where certain rooms like r1 are barely even recognizable compared to how I first did them. And I’m still not even 100% sure that we’re out of strats yet. What makes TXCHLXSS really special to me is that it’s not only able to be broken, but that it’s also so deranged that breaking it is actually a necessity to make clearing it, and especially goldening it, reasonable. There are plently of inputs that were so terrifying that I was forced to ask myself “can I break this map even more than it already has been?” And I had no way of knowing what the answer to that question was. All I could do was try. That is like the embodiment of why I like unique clears and goldens so much. I think TXCHLXSS was a formative experience for me in that sense. Anyway, yap session over. TXCHLXSS is just such a fascinating map that it’s been consistently re-entering my consciousness over the last couple years. I knew I would go back to golden it someday, and it looks like that day finally came. @Yvelluap hi