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Two weeks after the one featuring Super Mario RPG, we have one featuring WarioWare: Move It!, making this the second one based on the WarioWare subseries. I certainly didn’t expect a second WarioWare game on the same system (this has happened before though, with Mega MicroGame$ and Twisted! on the Game Boy Advance; Touched! and Snapped! on the Nintendo DS; and Smooth Moves and D.I.Y. Showcase on the Wii, though the previous two required software that the previous release didnt, and Showcase is an auxiliary to D.I.Y.), or at least one within two years of the prior. In this one, Wario and his development team head to a tropical island resort, Caresaway Island, where microgames are based around large degrees of movement using two Joy-Cons. In Japan, this is considered WarioWare: Super Smooth Moves!, though that’s downplayed in the English language version. I will say that, though I’m a fan of the WarioWare games, I don’t have this one yet, due to a combination of there being other games I want to finish first; and that this game requires a lot of open space, open space that was present when I played Smooth Moves!, but my home has become too packed to play this well anymore due to additional family members moving in with us. So I’m not going to understand most of the references here that weren’t present in previous WarioWare games. I will say, however, that the characters are holding their Joy-Cons in their microgame sets’ signature poses. That’s their official art though, just composited into the background here. All of the Minos have images of Joy-Cons…or Form Stones, I suppose, carved into them. All of them are the same, with the two of them side by side. Garbage blocks have an image carved into them of whatever it is Elon Musk likes to respond to the press with. Badges are represented with artifacts Wario is searching for, with full Badges being the golden artifact Wario believes to be the biggest treasure on the island. The target is represented by the WarioWare bomb, found on the bottom-left corner of all non-boss microgames in the series. KOed players are represented by the figure used to demonstrate poses lying flat on the floor (to my knowledge, this is not one of the poses). White ones are players you KOed yourself; all others are gray. That being said, I would have to play the game myself to figure out what the audio references are. Of course, there’s a general rule about no voice clips being used for Tetris 99, though there are some faint vocals heard on the music played between 50 players remaining and 11 palyers remaining. And guess what? In another two weeks, we’re getting a Maximus Cup based on Super Mario Bros. Wonder! I guess Arika is back to focusing on Tetris 99, as F-Zero 99 is made and maintained by a different studio. Match #1 Skin: Special Theme 29 (WarioWare: Move It!) Mode: Normal I will say that the vivid colors of this skin make it hard to see my playfield, particularly where there are empty spaces, leading to misdrops. I feel it could be improved by turning down the brightness on the playfield itself to allow the terrain on it to stand out more. I feel the same goes for other Tetris 99 skins where there isn’t enough contrast due to insufficient darknening like the one for Pokémon Legends: Arceus. That, and I guess it was late at night, and ordinarily, I’d be getting ready to go to bed to get up for work in the morning. Match #2 Skin: Special Theme 29 (WarioWare: Move It!) Mode: Normal You probably noticed on the first match that there are some vicious players out there. I held them off there, but I couldn’t hold them off here, leading to a pretty embarrassing match that nevertheless got me enough points to get the skin. Match #3 Skin: Special Theme 29 (WarioWare: Move It!) Mode: Invictus By the way, all three matches in this video were played over the first two hours that this Maximus Cup was held. For me, that means Invictus is more barren, more filled with computer players, and the human players there are either very good or…quite good (as you have to be at least that good to have fulfilled the requirements to unlock Invictus). Notably, a computer player took both 2nd and 3rd place, overcoming every human player in this room except one. I’ve never seen that before in Invictus.