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In this video I explain the fundamentals of geometric theory as it applies to 3D modelling including what 3D models are, the anatomy of 3D models (vertices, edges, faces, polygons, mesh etc.) and also introduce the 3D coordinate system, Cartesian Coordinates. If you have enjoyed this video then please consider supporting me through Patreon. It will really help me to get more (and better) videos made - https://www.patreon.com/user?u=100298... The accompanying handout for this video can be found here - https://docs.google.com/document/d/1r... More videos in this series What is a 3D API? - • What is a 3D API? (DirectX & Open GL) | 3D... 3D Constraints (poly count, file size & render time) • 3D Constraints - Polygon count, File Size ... 3D Mesh Construction - • 3D Mesh Construction | Box & Extrusion Mod... Geometric theory (vertices, edges and faces etc,) - • Geometric Theory for 3D Modelling - Vertic... Graphics Pipelines (DirectX) - • What is a Graphics Pipeline? Featuring Dir... Level of Detail (LOD) - • What is LOD? (Level of Detail & LOD Groups) Learning 3D modelling? Click here to learn how to get Maya or Max for free - • How to get Maya 2016 for Free Maya 2016 for beginners - • Maya Tutorial for Beginners 2016 | 2017