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Creating stunning VFX in real-time engines is an art, and today I’m breaking down the incredible Hold Person spell from Baldur's Gate 3! From concept to execution, we’ll dive deep into the techniques, tools, and creativity behind one of the most visually striking spells in the game. Whether you're a beginner or a seasoned artist, you'll gain insights into particle systems, shader magic, and more! A huge thank you to Jessica Lecours for her invaluable help 🙌 Don't forget to like, comment, and subscribe if you enjoy learning about game development, VFX, and shaders in depth! Support us on Patreon and get special rewards 🤩 / tntcproject Discord: / discord Jessica's Link: https://www.artstation.com/jessicalec... • Baldur's Gate 3 - Jessica Lecours's Gamepl... Resources: • Artistic Principles of VFX • Visual Effects Bootcamp: Artistic Principl... • Technical Artist Bootcamp: The VFX of Diablo • So You Wanna Make Games?? | Episode 7: Gam... https://nexus.leagueoflegends.com/wp-... • Unite Europe 2017 - The Real-time VFX of S... • 12 Principles of Animation (Official Full ... • VFX Graph Learning Templates | Tutorial Material maker, free software: https://www.materialmaker.org/ VFX apprentice course: https://www.vfxapprentice.com/