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This was done on Version 2.3. NRI - No Regular Items. ie, no accessing the or Quick Pockets commands inside or outside battle. Also, no Auto Phoenix/Med/Potion armor abilities. Use command and Mix ovedrive are allowed. NS - No Summons. You can't summon except when forced to. (Exceptions: Forced Garuda battle in Besaid, forced fights against Isaaru.) NDG - No Dropped Gear (from bosses). NTNGNFB - No Threaten, No Gravity attacks, No "Full Break" Skill. NNE - No [No Encounters] auto-ability. NTQ - No Trio of 9999/Quartet of 9 Mixes. Alongside with those restrictions, I will also do a progression lock where you will not be allowed to do postgame stuffs (Cavern of the Stolen Fayth and beyond) before beating BFA & Yu Yevon. This is to ensure BFA is at its intended difficulties. Ah, the sacred mountain Gagazet. My first blind playthrough was a nightmare here, but I already had learnt a lot since then and there's a lot that you could do to make this bearable, even with NRI where you can't use Ether to replenish your MP. Before we begin the break down, I had Wakka taken the Osmose path for more MP, normally you probably could get away with not taking the path, but I feel like in this restrictions you'll have to, otherwise it's gonna be a miserable experience, especially in Omega Ruins later. I also had Lulu use the Black Magic Sphere to learn Osmose for MP regeneration purposes. Other than MP, it will be useful later to use Return Sphere on, as the Osmose path have so many Magic nodes in it. Now, let's try break this down per encounter: 1x Mech Leader + 2x Mech Defender: The worst of them all because they are immune to most status effects. You could use Wakka's Clock (the Full Break one) Reels to inflict Full Break on all of them, this will make them all in one shot territory for Tidus and Auron. However, missing the reels could be detrimental because of the delay so I don't even use it once in this session lol. The alternative way is to have Tidus Slowga all of them first, then either him and Auron with Lightning+Waterstrike plus Lulu's Thundaga could kill one of the Mech Defender first. After that, do the same for the other Mech Defender. You can leave the Mech Leader last cause it has Electrocute which you could block with Lightning Ward or NulShock. The strat is pretty safe but costs a lot of MP especially for Tidus, in this session I met a lot of this encounter to the point where I needed to save the Slowga to preserve Tidus' MP. At that point you're gonna expected to suffer a lot of damage from them. 1x Bandersnatch + 1x Nidhogg + 1x Mech Leader: The second worst of them all, for one reason only: Nidhogg. The first priority here is to Provoke Nidhogg immediately and then blind the Bandersnatch, after that you could focus on killing the Nidhogg. Auron with Piercing+Ice+Waterstrike weapon and Lulu's Waterga can kill the Nidhogg very quickly, however, I just realized now that when not provoked, the Nidhogg will also counterattack. I was very lucky in this session that the Nidhogg always missed when counter-attacking, so my current strat is definitely not the way forward. Auron could probably survived the counterattack but I'm not quite sure, and Auron could get killed by the Mech Leader after that. Maybe ejecting them is the most efficient, since I think I could get away with just using Auron's Shooting Star solely for this encounter. 2x Grenade + 1x Imp: The Imp is very annoying here, I found that just using Spiral Cut to instantly kill it is the best way to deal with it. When Tidus doesn't have his OD, you could use Silencestrike + Buster combo for the 3x Silence duration, and then Bomb Fragment + Firaga should be enough to kill it. When Silenced it will spam Reflex though, so a couple of Aims might be needed after The Imp died. Now, how about the Grenade? Auron Guarding with an Ice+Waterstrike+Counterattack is the best way to deal with them, if hit by counterattacks, the Grenade will not cast Protect. With Kimahri's high Agility, he can blind + silence both of them before they get a turn, so Auron should be safe. 3 hits are enough to kill them, but usually I let Tidus deal the killing blow to farm his OD. 2x Grat + 1x Bashura: I just let the Bashura get ejected here, it's not worth the headaches for me lol. I can farm Kimahri's OD in this fight anyway using his Dark+Silencestrike weapon, basically just let the 2x Grat alive and only attack when I want to Dark+Silence them. It took a while to bring his OD to full again, but this is required if I want to consistently eject Bashura everytime I met it. 2x Grat + 1x Grenade: The easiest encounter, have Auron Guarding and you're good to go. This is also the best encounter to recover MP, Grat has 15 MP and Grenade has 20, but don't Lancet the Grenade though cause it can grow.