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Want to go beyond tutorials and learn VFX inside a real studio environment? Subscribe to our channel and discover our production-driven courses at: 👉 http://www.3d-uni.com/ Welcome to the third part of the "Introduction to FLIP Fluids" tutorial for Houdini! Inspired by Einstein's saying, "If you cannot explain it to a 6-year-old, you do not know it," this series aims to simplify complex concepts and make them easy to understand. In this part, we will dive deeper into advanced topics related to FLIP fluids, including handling volume loss, creating wetmaps, and rendering in Karma XPU using Solaris. Topics Covered 1. Dealing with Volume Loss in FLIP: Learn techniques to manage and minimize volume loss in FLIP fluid simulations to ensure accurate and realistic results. 2. Creating Wetmaps Using VEX: Wetness Accumulation: Understand how to accumulate wetness over time using VEX. Custom Wetness Decay: Implement custom wetness decay to control how wet areas dry out over time. 3. Rendering Wetmaps in Karma XPU Using Solaris: Solaris Stage Setup: Set up the stage for rendering in Solaris. Material Library and Material Assignment Nodes: Organize and assign materials efficiently. Building Materials with Textures and Wetmaps: Use the mtlx Material Builder to create and apply materials with textures and wetmaps. By the end of this tutorial, you'll have a comprehensive understanding of these advanced techniques, enabling you to create and render realistic FLIP fluid simulations in Houdini. Join us and continue enhancing your Houdini skills with these powerful methods! © 2025 3D-UNI | Production-Driven Education