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Want to go beyond tutorials and learn VFX inside a real studio environment? Subscribe to our channel and discover our production-driven courses at: 👉 http://www.3d-uni.com/ Welcome to the second part of the "Introduction to FLIP Fluids" tutorial for Houdini! Inspired by Einstein's saying, "If you cannot explain it to a 6-year-old, you do not know it," this series aims to simplify complex concepts and make them easy to understand. In this tutorial, we will continue exploring the fundamentals of FLIP fluids, focusing on surface volume and particles. You'll learn how to use the shelf tool to set up the necessary connections and parameters. Overview Volume Emission: Flip Object: Particle Separation (Particles) Grid Scale (Volume) General for Particles and Volume: Time Scale Substeps Flip Solver: Velocity Smoothing (Volume) Custom Noise (Particles): Pop VOP Topics Covered 1. Geometry Preparation: Learn how to prepare your geometry for FLIP fluid simulations. 2. Collision Preparation: Set up collision objects to interact with your fluid. 3. Custom Velocity: Create and implement custom velocity fields to control fluid motion. 4. Source: Define and manage the source of your FLIP fluids. 5. Initial Setup: Initialize your FLIP simulation with proper settings. 6. Custom Noise: Add custom noise to your particles for more realistic fluid behavior. 7. FLIP Container: Configure the FLIP container to contain and manage your fluid simulation. 8. Custom Attribute Visualization: Visualize custom attributes within your simulation for better control and understanding. By the end of this tutorial, you'll have a deeper understanding of the basics of FLIP fluids in Houdini, enabling you to create stunning fluid simulations with ease. Join us and simplify your learning journey! © 2025 3D-UNI | Production-Driven Education