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Vihaan: The Seventh Gen | DAY 24: Animating the AFTERMATH! (Vihaan's Reaction in the Ruined House) 💔 Day 24: Bringing the Ruins to Life with Animation! "Welcome back to the journey, everyone, for Day 24 of developing Vihaan: The Seventh Gen! 🎬 Yesterday, we left Vihaan's home completely destroyed. It was a powerful, static scene. Today, we need to breathe life—and sadness—into that wreckage. We are stepping into Unreal Engine's sequencer and animation tools to make this environment feel dynamic and to show Vihaan's raw emotional reaction to losing his sanctuary. In this video, we focus on atmospheric and character animation: Atmospheric Movement: A still image of destruction isn't enough. We’re adding subtle environmental animations to sell the reality of the scene: Tattered curtains slowly blowing in the wind from the shattered windows. Heavy dust motes floating in the harsh moonlight beams. Perhaps a flickering, dying lightbulb sparking occasionally. Defining the "Stunned" Idle: Vihaan isn't ready to fight yet; he's in shock. We are replacing his standard combat idle with a custom "devastated" pose—slumped shoulders, heavy, slow breathing, and slowly looking around the room in disbelief. The Emotional Interaction: The centerpiece of today's work is animating a specific interaction. We’re creating the animation for Vihaan kneeling down to gently pick up a broken piece of his past (like the shattered picture frame from Day 23's thumbnail). This small movement carries huge narrative weight. Cinematic Camera Flow: We'll set up a slow, drifting camera move in the Sequencer that highlights these new animations, moving from the blowing curtains to Vihaan's trembling hand. Animation is all about selling the emotion. In a scene like this, what small detail do you think conveys "loss" the best? Is it the heavy breathing, or the slow walk? Let me know in the comments below! Don't forget to LIKE this video to support the emotional rollercoaster, SUBSCRIBE so you don't miss a day, and hit that 🔔 bell! Tomorrow for Day 25, we need to give this silent scene a voice—it's time for Sound Design and Foley in the wreckage! Catch up on the journey so far! Full Series Playlist: [Link to PlayList] Day 23 (House Under Siege): [Link to Day 23 Video] Follow the development: Twitter/X: [Your Handle] Instagram: [Your Handle] #VihaanTheSeventhGen #UnrealEngine5 #GameAnimation #Cinematics #EmotionalStorytelling #IndieDev #Day24"