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Welcome to the Metroidvania Forge, a game dev tutorial series in Godot 4! In this episode we will replace the pink placeholder sprite on our character with a custom sprite sheet! We'll also add animations, hook them to our player states, and even refine our player collision shape, and one-way platform raycast detection. Topics Covered: Player, sprite2d, import sprite sheet, sprite sheet, animations, capsule shape for collisions, raycast2d, shapecast2d, flip_h, flip sprite New Assets Used: hero.png Itch.IO Series Page: https://michaelgames.itch.io/metroidv... -------------------- Chapters -------------------- 00:00 Intro 00:30 Overview 03:13 Import & set up player sprite 06:13 Add animation player node 07:39 Create idle animation & some animation panel explanations 10:50 Crouch animation 14:46 Run animation 20:01 Jump animation 21:02 Play animations from state scripts 23:38 Remove un-needed sprite cod from crouch state 25:21 Flip sprite with update_direction 30:42 Collision shape update - use capsule 34:52 Fix crouch/raycast issue when on edges of platforms 41:21 Performance enhancement for raycast/shapecast nodes 43:56 Outro & Homework 45:24 Thank you Patreon supporters!!! 46:42 Homework review - character designs! -------------------- Metroidvania Forge Tutorial Series Playlist: • Metroidvania Forge Tutorial Series Series Outline: https://docs.google.com/document/d/1A... Join our discord community! Discord: / discord Become a Patreon member to get exclusive access to Michael, and more: https://www.patreon.com/c/user?u=2630... Michael Games Trello Board: https://trello.com/b/9PlGOAZv/aarpg-t...