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This video is an older custom match I had with the LV5 Act Zaku Commander Type. It is a suit that while just alright at LV1, gets insane scaling in both HP and heat hawk power that allows it to have some sort of a niche at higher costs. In terms of weapons the Act Zaku Commander can use the Act Zaku Bullpup, Zaku Bazooka or Act Zaku Beam Rifle. Although I use the beam rifle in this video, I think the bazooka is best so you can stun Delta Gundam. The bazooka has 1250 power, 10 ammo, 6.7 seconds cooldown, 12 seconds reload, 1.7 seconds swap time, 375m range and 80% stagger value. There really isn't much to explain about how to use this weapon except to stagger into melee with it. Its primary melee weapon is a pair of heat hawks with 2200 power, 2.5 seconds cooldown, 0.5 seconds swap time, 100/80/64% combo modifier, 50%x2 side swing modifier and 160% down swing modifier. This has high power at LV1 when you consider the melee modifiers but at LV5 this scales up to 3000 power which is insane. This can be hard to confirm off of a stun though considering the very slow downswing speed. Its only sub weapon is a hand grenade with 1100 power, 3 ammo, 2.5 seconds cooldown, 13 seconds reload, 1 seconds swap time and 30% stagger value. This isn't really useful for much but technically it can break MA in combination with the bazooka. In terms of stats and skills the Act Zaku Commander Type is a mixed bag for LV1 at least. Its LV1 variation has just 10 beam and ballistic resistance with MA LV1 instead of LV2. It only gets the crucial MA2 skill starting from LV3. Where it gets crazy is the LV5 version with 22000 HP, 22 ballistic and beam resist along with 30 melee resist. This means you will be incredibly bulky and hard to kill on a suit that is rather small for 600 cost. Your mobility is quite high with 135 walking speed, 210 (215 at LV4-5) boosting speed, 60 (65 at LV4-5) thrust, 72 turning speed and 95% modifier for strafing to sides and back. You only have LV1 Forced Injector and no Emergency Evasion but you can slip in and out of cover very easily with this MS. A very unique skill this suit gets is Observational Data Link. This is a normally support exclusive skill that lets you see and share enemy HP levels with your own team. This makes it especially good on closer range maps where supports suffer. Act Zaku Commander really isn't that difficult to use apart from lacking dodge roll. You can delete just about anybody if you manage to get a three hit combo off. The real limitation to it is the very limited loadout. You lack any sort of shooting or followup ability whatsoever so you are basically stuck with just a bazooka and melee in terms of what you can actually do. Overall I would say that Act Zaku Commander Type probably needs some tuning up for LV1-2 and is a bit of a troll suit from LV4-5. The LV5 has ridiculously inflated stats but has a poor loadout and awkward but powerful melee. I think they should give the LV1-2 variations +5 thrust and LV2 MA personally. The LV1-2 are decent melee raids but there are certainly stronger options available such as Efreet Custom, Z'Gok E or even Dwadge. The niche that the LV5 had is now largely overtaken by the recently buffed Gundam Unit 5 BST which now also has 3000 power melee at 600 cost. Music used: Devil May Cry 3, Jester Battle Dynasty Warriors Gundam 2, A Good Thing is Possible Join my competitive discord at / discord