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In this Unreal Engine 5 Tutorial, Vylocity shows you how to create a Niagara particle system for falling leaves for the trees in your project. This can be used with both realistic and stylized tree styles. This particle system runs on the GPU and also has collision with the ground using Distance Fields. "The Pitchfork Academy" is our free, public Discord server, a place for Cadets to gather, share, learn, and generally enjoy one another's company! Join now to connect with other like-minded individuals and support your Unreal learning experience... / discord We also have another semi-exclusive server, Mizzo's Dizzo, which has a few added benefits for anyone who is generous enough to support our Youtube channel. Benefits include occasional early access to videos, an integrated AI chatbot to help you with your Unreal Engine 5 related questions, and just generally being a smaller, more exclusive "members club" that includes the Pitchfork Games team. Access to Mizzo's Dizzo is available for $1.50/month via Patreon! / mizzofrizzo Pitchfork has released their first game, Skyblocker. You can support what we do here at Pitchfork Academy by picking it on Steam today! https://store.steampowered.com/app/34... Timestamps: 0:00 - Intro 0:40 - Engine version and setup 1:12 - Create niagara system 7:48 - Setup collision 9:48 - Camera optimization 10:14 - Creating leaf texture 15:03 - Material setup 19:17 - Polish effect 21:23 - Outro