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In this step-by-step tutorial, you’ll build your first Augmented Reality (AR) iPhone app using Unity and Xcode, even if you have no coding experience. This video is the final part of our beginner Unity AR iOS series, where everything comes together and your AR app runs on a real iPhone. In this video, you’ll learn how to: • Create a Unity AR project for iPhone • Use Unity’s AR template correctly • Configure ARKit settings for iOS • Build and deploy the app using Xcode • Run and test your AR app on a real iPhone This tutorial is designed for artists, designers, and beginners who want to explore AR and immersive media without writing code. The focus is on understanding the full Unity → Xcode → iPhone workflow so you can confidently build and expand your own AR projects. 📌 IMPORTANT: BEFORE YOU BUILD To install Unity AR apps on a real iPhone, Developer Mode must be enabled: Go to Settings → Privacy & Security Scroll down to Developer Mode → ON Restart your iPhone when prompted. ▶️ START THE SERIES FROM THE BEGINNING: 1️⃣ Install Unity for AR iPhone Development: [ • Install Unity for AR iPhone Development (U... ] 2️⃣ Install Xcode for Unity iPhone AR Builds: [ • Install Xcode for Unity iPhone AR Builds (... ] 3️⃣ Build Your First Unity AR iPhone App: (This Video) 🛠 TOOLS & TECH USED: • Unity 2026 (6000.0.64f1) • ARKit / AR Foundation • Xcode 16.2 • iPhone 16 Pro Max (iOS 26.2) • USB-C Data Cable