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I turn a pencil sketch into a fully playable 3D game character in Unity. This video shows the complete art-to-engine workflow — from drawing on paper to controlling the character in-game. This isn’t just a software walkthrough. I build the character from the ground up, showing how artists and game developers can move from traditional sketching to a functional player controller. If you want to understand the why behind each step — not just which buttons to press — this video is for you. NO CODING EXPERIENCE for this project! Timestamps Tools used in this workflow: Pencil & Paper Adobe Illustrator ChatGPT Cinema 4D Adobe Mixamo Unity Engine AND https://studio.tripo3d.ai/ https://alpha3d.io/my-generations https://www.krea.ai/3d If you want more full character pipelines like this — from sketch to playable — consider subscribing. Question: Which part of the pipeline do you find the most challenging?