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For this release, we've added a new Lathe modifier, which lets you apply Lathe non-destructively and makes it easy to play with your shapes. Try it on its own, or pair it with a subdivide modifier and a Shell modifier for a great result! We've also added the ability to drag images from your file browser directly into the scene, with a material and object created automatically. You can also now drag image files into the Material Editor to instantly create a new material from that image. We've added a nearest-neighbor texture scaling option to the display settings, which will preserve the sharpness of a texture's pixels when zooming in. And finally, we've added new options to the Export Scene command: you can now choose not to include hidden or wireframe objects when you export. Lots to check out! Be sure to let us know what you think! FREE TRIAL at https://nevercenter.com/silo (As always, this is a free upgrade for anyone who purchased or upgraded their license from our site in the last year—check your license and get your download link at nevercenter.com/update) **ALSO: WE'RE ON DISCORD!** Give us feedback, chat with other users, help us plan future development, get early beta access to builds, and more! Find out more and join us via nevercenter.com/discord -- Silo is a lightweight and lightning-fast 3D polygonal modeler and UV mapper, offering a deep, industry-grade toolset and easy-to-master workflow at an insanely affordable price. Its lightweight, focused, and portable nature have made it THE go-to pure modeler for well over a decade, either used standalone or as the perfect companion upgrade for complex all-in-one tools like Maya or Blender. It's also the perfect tool for teaching and learning 3D modeling. Silo and Milo (our software for Unreal-powered rendering, walkthroughs, and VR) are both standalone tools, but they work best together.