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METAL SLUG 1 +METAL SLUG ARRANGED MUSIC This has been a major problem for me since the original suffered major slowdown on The actual machine It has an internal 30fps lock and skipping of frames. I have used code and rendering. to try to make this easier by understanding how this game renders. It's the smoothest and most fluid. It's ever been on a Dreamcast. As an added bonus, I have made a version of the original but mission start, voices restored, and a modern Arranged update to the music. A 2-CD set for it. [Adam aka Enfilade] has done the art for both menus, which he always hits out of the park and makes my coding look like a million dollars. Thanks, Adam. He has always been a great friend and person to work with, which pushes me to do better. Info ====================================================== . It will still be slow in the same places, as this is built into the code of the engine. However, one thing that you can spot is that in the 68k assembly, there is a 30 fps lock code that is causing extra frames to be dropped. If the game was missing one frame, it would miss two. If it missed three, it would instead miss four. A game with a built-in frameskip in the game's code, which I can't change. I have micro-optimized frame pacing in the rendering to try to counter this; the actual delay between frames is reduced by 2 across all speeds. To improve things more would mean actually rewriting chunks of 68k assembly code, as apparently there are many slow functions in there. [DubCity]For making the product ID, IPBIN, and PVR texture images for GDEMU and OPENMENU, so these releases are complete. Top friend and support me on this journey. My discord / discord