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No deaths, no bosco. Featuring mortar rounds autocannon + homebrew powder bulldog + leadbursters in Fungus Bogs. Photosensitivity warning. So GSG nerfed the toughness modifier a bit in the newest experimental patch. Smaller enemies aren't nearly as oppressive, and you're not quite as strong-armed into taking the super powerful loadouts as before. The difficulty is still quite hard, and the meta picks (like coil) remain busted, but at least a run like this that avoids those feels a bit more feasible. For context: I ran this exact same build yesterday before the toughness rework and I couldn't beat a 225 morkite with it after ~10 attempts or so. Came really close once, but every attempt faceplanted before the finish line. Today's was still quite hard, but I got it on my 3rd try. I think the modifiers still need a bit more tweaks to try and make it fun for the average player. I'm torn over whether or not it "needs" to be this hard - if it should form more of a bridge / intermediate step between haz5 and 6x2 - OR if it should be a suitably difficult side grade. Because right now it's a side grade that's distinct in the type of challenge you face vs 6x2, but I wouldn't call it easier by any stretch of the imagination. The main challenge in GSG's h5a is avoiding minor mistakes throughout the whole run. It's so easy to screw up one mantle / miss one shot / push slightly too aggressively - and lose because of it. Even the small bugs don't mess around. --- The mortar OC: It seems fine. Hard to tell if it does suitable damage because everything feels like a pea shooter on h5a, but it appears that it can keep up for the most part. I will say the arcing gimmick is really neat (I love that it handles kinda like the TF2 demo's nade launcher), and has some fun drawbacks to play around (good luck shooting leeches or purple ceilings with this thing). My biggest complaint is that the visuals (the "juice") are a bit much, especially after using the thing for an extended amount of time. The rock particles take up a lot of screen real estate and seem like they want to bully the potato CPU a bit at times, but the main thing is that the mortar itself is like a bright flashbang every time it comes out of your screen. The thumbnail of this video is a frame that shows what I mean - this shit gives me a headache and I've had to take breaks between runs due to my photosensitivity. I don't think I'll be playing much more of it in the future unless GSG or a modder fixes it. --- I took homebrew powder bulldog for the first time in years. It might have been buffed since the last time I used it, or maybe my aim just got better lol (maybe I am the buffed one), and it honestly felt pretty okay. It impressed me enough that I think it might be my go-to "non volatile bullet" secondary for the future. I hit some fun headshots with it this run, and that's the kind of dopamine rich satisfaction you don't get from the other secondaries. --- Other observations about h5a: Stalkers can get the zoomies sorta like septics can on salvage maps. And it would be cute and just as fun if it weren't for the fact that stalkers can insta kill you lol. They also have some serious melee reach I think. I had a run lose from getting tapped off a zipline from a decently far stalker on a wall that I don't think grunts could reach me from. This theory needs testing or data mining though. Dwarf vulnerability has some weird implications with gunner shields. I killed myself with leadbursters bouncing off something and landing inside my shield (a common occurrence when using LB's lol). Usually they just do a bit of chip but the fast shield recharge is enough, but here I just shredded myself. Praetorians spitting into/through the shield is now much more dangerous and chunks you. I had that happen a few times where praets wouldn't just give up and wander because I'm inside the shield (like they used to) but instead decided they wanted to start the spray attack. And that shit did a fair bit of HP damage even though I was in the blue gunner bunker. --- Loadout: 32112 Mortar Rounds 21322 Homebrew Powder Leadbursters Perks: Dash / Iron Will Resupplier / Deep Pockets / Born Ready --- Highlights: 0:00 Build 5:08 Swarm I 7:20 heavens to bet-c 13:04 Swarm II (omg brood nexus pop gaming omg) 20:45 Final stats page