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Probably the most stressful challenge I've done in any game ever. This fight was beyond intense and I had many, MANY attempts, some of which got within a second or two of getting the trophy. For context, the Moonbreaker trophy is awarded for beating Pyet-A while not dropping to critical or using items. This challenge is infinitely easier with a coordinated team, but I digress. I wanted to do it this way. The MVPs here are surprisingly Drain and Regen. I had Drain on my wrightstone, which allowed me to circumvent the lack of potions with on hit healing. Regen from the Terminus weapon helped too. Without these, it would've essentially become a no hit run, which would've been nigh impossible because of how much time you need to spend attacking in this fight. Even with an endgame build on Narmaya, I had to actively tank hits just so I could keep the pressure on the boss, as anything less than relentless offense would make me lose out on the 10 minute time restriction. This boss is somewhat RNG dependent: you ideally want Red Signal on all three Elemental phases because Red has both the easiest attacks to dodge (in my opinion) and the least punishing status condition by far. Frostbite slows you, but getting hit with more freeze attacks will inflict Glaciate, a long lasting stun that can singlehandedly kill your run. And don't get me started on Yellow; if you get clipped by even one laser or projectile, you get paralyzed, which can end you in a flash. My build is at the end of the video but I'll place it here just in case: War Elemental 3x Supplementary Damage 4x Damage Cap (Guts, Autorevive, Quick Cooldown, Cascade) Stamina (Nimble Onslaught) Skilled Assault (Steady Focus) Critical Hit Rate (Tyranny) Butterfly's Awakening Feel free to leave questions about the fight in the comments.