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I heckin' love charged parries Honestly, despite being over a minute time save with an unoptimized Percival, I found this run much less satisfying than my first clear with Narmaya. Part of it was due to the autorevive (which doesn't count as hitting critical, thus still fulfilling the requirements for Moonbreaker), but overall I found Percival far easier to use for this kind of mission. One thing about Narmaya is that every time I needed to avoid Pyet-A's attacks, my damage would usually end up lowering drastically as I had to restart my combo from the beginning. But with Percival, even ignoring his Roter bug, he just deals so much damage with so little prep time thanks to the dodge cancel. I'd be upset if it was patched, as its easily my favorite part about Percival, but I can absolutely understand if they wanted to patch it out of the game. Roter bug would trivialize this fight, as it'd allow me to skip even more phases than I already did thanks to Percival's insane consistent damage output. I decided to not use it for that reason, but I don't judge you if you do use it; play the game how you want to play. My build is at the end of the video but I'll place it here just in case: War Elemental 3x Supplementary Damage 4x Damage Cap (Guts, Autorevive, Quick Cooldown, Cascade) Stamina (Aegis) Tyranny (Quick Cooldown) Critical Hit Rate (Quick Charge) Lord's Awakening