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Pressing the SHIFT key 5 times at 3am. For being the one of the first IWBTG fangames, it's incredibly ambitious and honestly a really impressive follow up to the original. But like the original, the quality can be a mixed bag. There's no shortage of random spike traps, jump physics feel clunky compared to today's standard, audio levels are all over the place, and a lot of the bosses felt rough for varied reasons. Still, there was plenty of fun platforming and unique traps along the way, and the difficulty of the base game is low enough that the parts I didn't like as much weren't a major issue. However, going for 100% is an experience. An experience I would not recommend. The Trials were okay, and I really liked the donut shmup boss, but some of them were pretty annoying to get. The invisible blocks area was particularly bad, along with the Eversion/Mario one just because there was no save after getting the item. And then Hell Zone. I couldn't even find another full playthrough of it on YT and now I know why. The first 3 dragons are all learnable with practice, but the 4th I'm still not sure how to do consistently. You have to keep pushing him back, but you need to hit his microscopic hitbox at just the right times so that you push him twice before he can walk forward again or else he'll eventually reach you. And 5th is just get lucky. There are probably strats to be made, but it's difficult to test when you have to keep replaying all the other parts AND the screen before the fight. So the optional bonus content? Unless you just reeeally want to say you did it, I don't think those sections add much enjoyment to the game, a casual playthrough is the way to go. The base game still has a lot to offer, and again, I think it's very impressive for an early fangame, and it set a strong example for how good these games could be. I wanna be the Fangame! was created by tijit. Game type: Adventure, Trap, Boss, Secrets https://delicious-fruit.com/ratings/g... The Kill Bill siren at 19:13 was muted because copyright