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Biped Character Rigging – Part 1: Joint Placement, Orientation & Naming Welcome to the first episode of my Biped Character Rigging series! In this video, we’re starting from scratch and focusing on the essential foundation of every good rig: the joint setup. Disclaimer: The geometry of this character was extracted from the Ultimate-Bony training character setup from https://www.behance.net/gallery/17774... ✅ You'll learn: How to properly place joints for a humanoid character Best practices for orienting joints for clean deformations Naming conventions to keep your rig organized and studio-ready How to mirror joints from the left side to the right efficiently Whether you're a student just starting out or an artist brushing up on your rigging workflow, this series will walk you through the process step-by-step. 📌 Tools used: Autodesk Maya 📁Starter file containg the character only: https://drive.google.com/file/d/1HYbK... 📁Finished file containg the character and the joints: https://drive.google.com/file/d/1mTDV... 👉 Don’t forget to subscribe for the next episodes where we’ll dive into control setup, constraints, skinning, and more. #CharacterRigging #MayaRigging #BipedRig #3DRigging #MayaTutorial