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Biped Character Rigging – Part 6: FK Finger Rigging In this episode of the Biped Character Rigging series, we focus on setting up FK controls for the fingers—an essential part of any character rig for expressive hand animation. ✅ In this video, you'll learn how to: Create clean FK control chains for each finger Organize and group finger controls for efficient animation Apply constraints to drive the finger joints accurately Keep the hand rig modular and easy to animate With a solid FK finger setup, animators can create detailed hand poses and gestures with ease. 📌 Tools used: Autodesk Maya 📁Starter file containg the setup from the lessons before: https://drive.google.com/file/d/1Qbrg... 📁Finished file containg the setup from the previous lessons, including the fingers FK setup: https://drive.google.com/file/d/1-oDE... 📺 Catch up on earlier parts of the series: Part 1 (Joint Placement): • Rigging of a Biped Character: The Creation... Part 2 (Torso Rig): • Rigging of a Biped Character: The Rigging ... Part 3 (Leg & Foot Rig): • Rigging of a Biped Character: Rigging of t... Part 4 (Arm FK/IK): • Rigging of a Biped Character: Rigging of t... Part 5 (Lower Arm Twist): • Rigging of a Biped Character: Rigging of t... 👉 Subscribe to stay updated—next up: skinning and final rig refinements! #CharacterRigging #MayaRigging #BipedRig #FingerRig #FKControls #3DRigging #MayaTutorial