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Earth 2140 - ED Gameplay [HD] скачать в хорошем качестве

Earth 2140 - ED Gameplay [HD] 4 года назад

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Earth 2140 - ED Gameplay [HD]
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Earth 2140 - ED Gameplay [HD]

Showing 2 missions from the ED Campaign. Earth 2140 is a real-time strategy game made by Reality Pump Studios and published by TopWare Intractive (later acquired by Zuxxez Entertainment). It was released in 1997. Due to lack of publicity and marketing, the game was virtually unknown in the United States as well as Western Europe. It has two sequels, Earth 2150 and Earth 2160. As its name suggests, Earth 2140 takes place in the year 2140. Previous wars have left much of the Earth a nuclear wasteland, forcing most of the world's population into underground cities. Tensions rise between the Earth's two major factions, the Eurasian Dynasty (ED) and the United Civilized States (UCS), as both sides vie for the world's steadily dwindling resources. A UCS raid on an ED base is enough to ignite the rivalry into full-scale war as the ED fails in its bid to control Mexico and the UCS counterattacks Scandinavia, Great Britain, France, and the Iberian Peninsula. The game basically requires the player to complete various objectives, mostly destroying all opposing units and structures (or capturing them). Failure of missions happens when all the player's units are wiped out or a vital objective is not met. Structures are built by deploying mobile vehicles on suitable terrain. Mines used to fund the player with money for purchasing can only be built where ore is available. Materials used to gain funds at 1000 credits a piece are carried from a mine (or material on ground) by a BANTHA truck or Heavy Lifter and placed at the Refinery and converted into credits. Mines eventually finish when all ore is extracted. Units and vehicles can be recruited from their respective factories. Each faction has four types of units, with an exception to the civils who don't serve any purpose but garrison. The player can create up to 5 queued units and even an infinite queue of the same unit. Unlike most strategy games, credits cannot be refunded when recruitment is cancelled and structures cannot be sold. In some missions it is possible for the player to call for reinforcements only once. Structures can only be removed with self-destruction. All structures except the Construction Center require power from power plants. Lack of power will cause buildings to operate slowly. Destruction of a power plant leaves a permanent scar on the terrain, which drains vitality of any units nearby. Certain types of buildings must be built to enable the player to build others and to recruit more types of units and vehicles, especially the Research Center. To capture an enemy structure, the player must send in enough units to overwhelm enemy units in garrison. Capturing the opposing faction's factories enables the player to make use of otherwise unavailable technology (depending on the research center progress). Guard towers and superweapon launchers cannot be captured. Most of the units and vehicles just move, attack and escort, but certain ones serve with special tasks such as mine laying, cargo carrying and others. Not every vehicle is land-based; vehicles like submarines are sea-based and vehicles like helicopters are air-based. Air-based vehicles can travel anywhere on the map screen and while they are airborne can only be shot down by rocketry. A unique feature in the game is that a vehicle once disabled (easily accomplished with ion technology) can be reprogrammed to join the player using a HMCR repair vehicle. Source: Wikipedia

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