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I love Blender... And I love it's Modifiers. Yes, it's another One By One. Being able to deform the shape of something its quite important when it comes to animation. The most simple rig uses deformers to simulate bending, twisting and volume changes and these are all accomplished with deformers. Some of the best facial rigging comes from a conjunction between bones, shape keys and deformers. But using them can be a little daunting. Addressing them on a "One by One" basis makes it easier to get to grips with them. VertexWeightProximity is a prime example of one of these modifiers. You can create a vertex group which performs a shape change and then drive it's power with an empty. Close to the skin, deformation, further away no deformation. Here is a simple tutorial to explain the use of it, without making it part of a much bigger thing. Nice and simple. Hope you like it. Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: http://www.gen-vfx.com twitter: / genoden If you want to use the music in this tutorial, you can! It is: "Work It Out" by LiQWYD https://www.liqwidmusic.com Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported License https://creativecommons.org/licenses/...