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Developer: Seibu Kaihatsu Publisher: Taito Corporation Click Show More below, for platform, emulator and post-processing info and shaders download link Platform: Arcade Emulator: Arcade64 0.219 (continuation of MAMEUIFX) Shader(s): Gauss x, Gauss y, CRT Geom Bloom Vertical (configured on Arcade64’s Options : Default Game Options : OpenGL Shaders) I played Empire City: 1931 for the first time on a beach town's video arcade when I was a child. In the days before Operation Wolf (and rail shooters in general) shooting gallery video games like this one, (another that comes to mind is Bank Panic), were all the rage. It was kind of rare and back then most video arcades didn't carry it. Point in case, I could never forget it. Some time after knowing it, I learned through a magazine that there was a game for 8 bit computers (C=64, MSX, Amstrad, Spectrum) called Prohibition that looked like this one. I was a lifetime thinking that either both were the same game with different name, or that "Prohibition" was EC1931's version for toy computers. It's not, they are two unrelated games and if I have to say what I think, I'd say that Prohibition was one of to things, either A) A prototype of an 8 bit EC1931's conversion for toy computers that Infogrames Multimedia couldn't sell to Taito, even with a proof of concept to show to them or B) A failed project to make the toy computer version of Empire City, in which Infogrames failed to acquire a license from Taito to do it, when they had already done parts of the first level, so they decided to reuse the code and make a new, unrelated game, blatantly ripping off Taito in the process. Well I must say, the other day I played prohibition on a rock-solid stable emulator (I used to play that game on the unstable, frequently hanging C=64, but never got far) and then checked the game on video game info sites, and I realized something. I knew that not caring about Prohibition for a lifetime, after having played it as a child, was somewhat instinctively correct, because that game doesn't hold a candle to this one in any respect. I never got far due to my C=64 freezing all the time, but in fact there wasn't any 'far' to get other than the screen of the first and only level. Prohibition is a boring, mono-level (the game's scenario never changes) aberration that does nothing new, and can be explained only as another failed attempt at doing something playable based on the jealousy and envy for the coin-operated video games of the commercial video arcades that was so common during the 1980s. When a coin-op was popular in the video arcades, it almost always had to have a home computer conversion coming several years later, and most of those were bad anyway. Coin-op conversions started to be good only when they were converted for 16 bits computers.