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Get scripts and assets from this video here: https://github.com/ScottGameSounds/Yo... Expanding off of the last Unity and Fmod video, I thought we could look at something that's very important in audio design for games but is also something that gets easily over looked. That is making sure there isn't too many sounds or instances playing at once. We'll be looking at the 'Max Instances', 'Stealing' and 'Cooldown' options that can be found in Fmod's 'Event Macros' section, and how we can balance these options to prevent our sounds from blowing off somebodies ear drums 😧 Unity & FMOD | Using PlayOneShot And Instances: • FMOD & Unity | Using PlayOneShot And Insta... Designing A Monster Roar With Balloons???: • Designing A Monster Roar With Balloons??? FMOD Virtual Voice System: https://www.fmod.org/docs/content/gen... Please let me know if you enjoyed. :D Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0. My Music: / henry-scott-129106045 My Site: www.scottgamesounds.com Blog on mistakes I make as a freelance Sound Designer: http://www.scottgamesounds.com/blog-a...