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After covering some more of Nimaginendo's games last week, including Corumba Land, I return to that well one last time for the follow-up Corumba Challenge. Also made for Vini's friend CorumbaPlay, this claims to have a higher level of difficulty, but I found it to be more polished and—dare I say—often more fair than Corumba Land. Unlike the genre-hopping shenanigans of Land, Challenge is a more straightforward NES-style Mario clone in its gameplay, but with a new set of inspirations for its level themes, powerups, and enemies: Castle of Illusion, Wario Land, Mega Man, Alex Kidd, Wonder Boy/Adventure Island, and of course Donkey Kong Country, hence me covering it in this series. Among its other homages, this game contains DKC-esque jungle levels with Kremlings, Zingers, and even Neeks from DKC2, plus a boss fight against a Queen B / King Zing type giant Zinger. I was pleased to see these, and even more pleased that I actually managed to finish the game this time! Despite some irregular difficulty spikes and the occasional infuriating kaizo block, I had a pretty good time with this, thanks to its generous continue system. Looking forward to more Nimaginendo games to come. Get the game here: https://gamejolt.com/games/corumbacha... Broadcasted live at / miloscatter