У нас вы можете посмотреть бесплатно Ready or Not, Here Comes CI/CD: Build Systems for an Indie Sensation или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this episode, Stephen Post, Technical Director at VOID Interactive, joins Jase for a deep dive into the technical evolution of Ready or Not, the acclaimed tactical shooter game. Stephen discusses the complexities of expanding their fully remote, globally distributed studio—from a small team of 9 to more than 75—covering key challenges such as: • The process of expanding their technology stack and operational processes to support a growing player base and development needs. • The strategies and tooling needed to enable seamless local development across a remote team, including custom workflows and version control practices. • Transitioning from a homegrown build system to leveraging Unreal Engine’s advanced tools—Unreal Game Sync, Horde, and BuildGraph—for automation, integration, and scalability. • The evolution of their CI/CD pipeline, including improvements in branch management, build reliability, and debugging efficiency. Whether you're a solo developer, technical lead, or project manager, this episode offers a candid and practical look at what it takes to scale a game—and a studio—without compromising on quality or agility. Speakers: · Jase Lindgren, Sr. P4 User Advocate · Stephen Post, Technical Director at VOID Interactive Find Us Online: · https://www.perforce.com/podcasts/p4/... · / perforce