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These twin moons are tied like lovers dancing a waltz. The natives often attempt to jump between moons. Luna=Luna is a very unique planet...or rather twin moons to be more accurate. As a result, it has very unique physics where the Meteos stacks move like they're on the moon: having low ignition strength but basically being unstoppable in its ascent, as it loses no speed no matter how many Meteos fall on it. Speaking of, the rate at which Meteos fall on the planet appears to be higher, but it's actually the same as any other planet. It appears to be more because of how slow they're falling, it allows more to appear on the planet before they land and stack on top of each other. As a result, these Meteos and any burnt Meteos just "ride" the stack off the screen as it ascends, allowing for truly devastating attacks and punishing counters to strong attacks, making short work of planets or players who aren't quick enough to properly defend against it. However, Luna=Luna itself is also weak to these exact tactics; due to its slow physics, a screen full of Meteos is almost always a death sentence, as you likely won't have time to be able to make enough matches to stop every nova timer. With careful use of the speeder and plenty of practice, Luna=Luna is a dangerous planet in the right hands...as long as it's a human that plays it. The AI is notorious for being horrible at playing the planet, especially in Multi-Route Star Trip.