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Try as they might, our beloved hosts just can’t stay on track. On this episode, Andy’s attempt to tie up a few loose ends from last week’s episode (https://luckypaper.co/podcast/28) ends up leading our heroes down another rabbit hole about the Cube design process and how it relates to the player psychographics. It was not a fruitless journey, though! On this episode, Andy and Anthony propose the application of the “Vision Design” and “Play Design” distinction that exists within Magic R&D to Cube design. Tune in to learn all about Midnight Cube, The Ballmer Peak (https://xkcd.com/323/) , and second-hand Drive to Work (https://podcasts.apple.com/us/podcast...) episodes. You can find the hosts’ Cubes on Cube Cobra: • Andy’s “Bun Magic” Cube (https://cubecobra.com/cube/overview/a...) • Anthony’s “Regular” Cube (https://cubecobra.com/cube/overview/r...) If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at mail@luckypaper.co (mailto:mail@luckypaper.co) . Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube. Musical production by DJ James Nasty ( / jamesnasty ) .