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NAPSFRILLS = No Agent, Premium, Specialty, Farming, Road Item, Life Lost & Selling. Music: Night Beach [Redmann remix] by Psychadelik Pedestrian Master of Fire: This fastidious all-rounder has 5 distinct attacks that must be fully utilized. Otherwise, any unused attack would in effect make the next upgrade more expensive. Luckily, Apprentice works well with Ice Tower and Glue Gunner at the earliest opportunity. In brief, Intense Magic is the basic line attack; Fire Ball is an explosive attack for clustered bloons; Lightning is a chained attack for breaking down scattered targets; Dragon’s Breath is a fast attack for catching and clearing spaced bloons, but easily overwhelmed by clustered ceramics and MOAB-class bloons. Finally, Summon Phoenix is a powerful orbital attack for ceramics, MOAB-class bloons and out-of-reach targets. It is also good at making way for other attacks. Generally works better in moderately long map. Target moving clockwise requires sharp timing that differs from lane to lane and receives continuous damage; counter-clockwise less so but receives several brief damage instead. Popping power (Number of bloons popped): Intense Magic - 7 Fire Ball - 40 Lightning - 25 Dragon's Breath - 3 every 3 frames Summon Phoenix - 5 every 2 frames For reference, 2-0 Super Monkey - 3 every 1 frame Precautions: Sharp timing required for the Summon Phoenix ability. Only save on round 1-42, 44, 55, 58, 65, 69 and 79 to avoid unusable abilities. Difficult Round: 38, 46 Round and Action: 1 : Two Dart Monkeys ~~: [close to but not covering the intersection] 3 : Sniper 5 : Up both Dart Monkeys to 0-1 6 : Up Dart Monkey on the right to 0-2 8 : Up Dart Monkey on the right to 0-3 10: Up 0-1 Dart Monkey to 0-2 11: Up 0-2 Dart Monkey to 0-3 14: Spike Factory ~~: Set Sniper to [strong] 19: Two 1-0 Glue Gunners [strong] 20: Up Sniper to 1-0 26: 1-1 Apprentice ~~: [It has to touch only a small section at the track above it] ~~: [If too much then round 38 would leak a ton] 31: Up Apprentice to 2-2 37: Up both Dart Monkeys to 2-3 38: Up Apprentice to 2-3 39: Up both Glue Gunners to 2-0 40: Set both Dart Monkeys to [strong] ~~: Two 0-0 Ice Towers ~~: One 1-1- Ice Tower in the middle 43: Up Apprentice to 2-4 46: Village ~~: Up Spike Factory to 1-2 ~~: Up both 0-0 Ice Towers to 1-0 ~~: [Immediately start round 47 after destroying MOAB] 49: Up Spike Factory to 1-3 50: 0-3 Apprentice 51: Up 0-3 Apprentice to 0-4 55: Up 1-1 Ice Tower at the middle to 3-2 ~~: Up Village to 0-1 60: Second 1-3 Spike Factory 62: Up Village to 0-3 65: Third 1-3 Spike Factory 69: 1-3 Monkey Ace [circle] 76: Up 1-3 Monkey Ace to 1-4 77: Up Village to 2-3 79: Up 1-4 Monkey Ace to 2-4 ~~: Another 2-3 Ace 80: Up a 1-3 Spike Factory to 1-4 82: Up another 1-3 Spike Factory to 1-4 83: Up the last 1-3 Spike Factory to 1-4 Abilities: Ground Zero: 76, 77, 78, 81, 82, 84 Spike Storm: 80, 81, 82(twice), 83(twice), 84(thrice) Summon Phoenix: 43: When ceramic appears 46: When MOAB reaches Glue Gunner; ~~: Immediately starts round 47 after the MOAB is destroyed 49: When ceramic appears 50: When ceramic reaches Ice Tower 51: When ceramic reaches Ice Tower 52: When MOAB reaches Glue Gunner; 54: Twice: When MOAB reaches Glue Gunner; 57: Twice; When round starts 59: When Camo Lead appears 61: Twice; When MOAB reaches the intersection 64: Twice; When round starts 66: Twice; When MOAB reaches Ice Tower 71: Twice; When MOAB appears 77: Twice: When BFBs are about to reaches the intersection 80: Twice; When round starts 82: Twice; When BFBs are about to reaches the intersection 84: Twice; When MOAB reaches the intersection