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In this comprehensive tutorial, you’ll learn how to create an advanced daily reward system in Rec Room, designed to keep players engaged and incentivized to return every day. The video walks you through a step-by-step guide to implementing both simple and complex daily quest mechanics that can fit any type of Rec Room experience. At its core, the tutorial focuses on building a system where players are rewarded for completing daily tasks, with rewards that grow over time, encouraging continuous interaction. The tutorial begins with a straightforward example: setting up a daily quest in a themed game environment, such as a Bible-based game world. In this example, players are tasked with simple daily challenges, like using a bed in a specific location, to earn rewards such as coins. The system starts with a small reward—say, 5 coins—and gradually increases with each completed daily quest, illustrating a simple yet effective method to motivate players. This foundational mechanic is easy to implement, providing a clear starting point for creators new to scripting in Rec Room. From there, the tutorial dives into a more advanced approach, showing how to track each player individually. This involves using an event receiver linked to the player join event, ensuring that the system operates locally for each player instead of globally for everyone in the room. By leveraging lists and universal time functions, the tutorial explains how to assign daily quests that change based on the current day. Creators are guided on how to build a list of tasks—up to 31 for a full month—where each day corresponds to a unique challenge. The system pulls the appropriate task based on the current date, making sure that each player sees a fresh objective every day. The tutorial also emphasizes how to handle more complex situations, such as preventing players from claiming the same reward multiple times. This is accomplished using synchronized variables and logical checks, which ensure that once a player completes a daily task, the system registers it as collected. For example, the tutorial demonstrates setting up a boolean or integer variable that tracks whether the daily reward has already been claimed. This ensures that the reward system is fair, and players cannot exploit it. In addition to the technical setup, the tutorial provides practical advice on how to integrate these mechanics into larger game environments. For instance, in games with multiple sub-rooms or zones, trigger volumes can be placed in specific areas, allowing players to complete their daily tasks naturally by exploring the world. Whether it’s interacting with an object, stepping into a trigger area, or pressing a button, the system can detect the action and reward the player accordingly. This creates an immersive experience, blending gameplay and reward mechanics seamlessly. The tutorial also addresses the user interface aspect, showing how to display daily quests on 2D text panels for clarity. By connecting these text panels to the underlying logic, creators can ensure that players always know what their current daily challenge is. Notifications, subtitles, or dedicated reward screens can also be implemented to confirm when a player has successfully completed a task, enhancing the feedback loop and making the system more engaging. Finally, the tutorial highlights the importance of testing and adjusting the system for multiplayer environments. By deactivating synchronization where necessary, creators can ensure that players experience their own independent daily challenges without interfering with others. This allows each participant in a room to have unique tasks and rewards while maintaining a coherent shared environment for everyone. Overall, this tutorial provides a thorough framework for creating robust, scalable daily reward systems in Rec Room. From basic daily quests to complex, fully synchronized systems, the guide equips creators with both the technical knowledge and practical design tips needed to engage players consistently. By combining simple mechanics, clear text prompts, and well-placed triggers, you can build a system that rewards exploration, encourages daily participation, and enhances the overall gaming experience. Whether you are designing a small themed world or a large, immersive environment, these strategies ensure that your players have a compelling reason to return day after day.