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== Introduction == 00:00 - Introduction 00:55 - I find ColourMaps to be a bit of a brain teaser, but modern tools remove the need for deep technical knowledge. 01:28 - What is a ColourMap? 03:55 - Pixel Row34 is ignored by the Doom Engine, but still needs to be present in the map. 04:36 - Pixel Row33 is the Invulnerability Effect 05:02 - Pixel Row1 to Row32 are used to "fake" lighting by paletted pixel-based value and hue changes. 05:17 - Trying to make ColourMaps pal0 index shifts make sense... 06:25 - All colours on the ColourMap exist in the pal0. 08:25 - Modern tools allow intuitive editing without too much worry of all this technical information. 10:13 - Sound bite to remember that explains it all. 10:17 - Don't forget the colourmap is just a visualisation of how the index colours are swapped around 11:37 - Slade can also generate a primary colourmap from your custom pal0. 13:06 - A generated ColourMap is a good place to start, but it is best to tailor it to your custom pal0. 13:53 - You can use ColourMaps on a per-sector basis, overriding the primary colourmap. == Outtro == 14:47 - I cut the original long form video here. See ya in the next one! == Doom Software == Doom Tools : https://mtrop.github.io/DoomTools/ Ultimate Doom Builder : https://ultimatedoombuilder.github.io/ Slade : https://slade.mancubus.net/ == Links == Doom Wiki : https://doomwiki.org/wiki/Entryway Lospec : https://lospec.com/ ImageMagick : https://imagemagick.org/ Python : https://www.python.org/ == Mods used as Examples == [mod name] ([Project Lead]) : [mod link] Neon Overdrive (AshtralFiend) : https://www.doomworld.com/forum/topic... Necromantic Thirst (franckFRAG) : https://www.doomworld.com/forum/topic... Spectrum Descent (Ludi) : https://www.doomworld.com/forum/topic... Simulacrum (MyOlden) : https://www.doomworld.com/forum/topic... Eviternity II (Dragonfly) : https://www.doomworld.com/forum/topic...