У нас вы можете посмотреть бесплатно Complete Rigging & ARKit Blendshape Generating in Blender with Rigify and ShapeKeyGen Pro или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Addon Used The ShapeKeyGen Addon V3.29 With New Features Paid: https://pymarket.gumroad.com/l/yrfsq Drivers Control Free: https://pymarket.gumroad.com/l/ywfir For Custom Rigged Character Watch This : • How To Generate The 52 ARKit Blendsha... In this tutorial, I will demonstrate how to completely rig any humanoid character in Blender using the built-in Rigify addon. After setting up the Rigify rig, we’ll use the ShapeKeyGen Pro addon to generate all 52 ARKit blendshapes seamlessly. This addon integrates perfectly with Rigify and Auto-Rig Pro, eliminating the need for additional rigging, and also works with custom-rigged characters. We’ll start by rigging the body and move on to facial rigging, covering proper weight painting techniques step by step. Once the rigging process is complete, I’ll guide you through the ShapeKeyGen process, where we’ll generate the ARKit blendshapes in a semi-automatic workflow. Follow along to learn a streamlined approach to rigging and blendshape generation in Blender! If Want The Character I Used In This Tutorial Guy Character Full Rigged Version Paid: https://pymarket.gumroad.com/l/radjq TimeStamps: 0:00- Intro 0:39- Getting Started 0:54- Adding Rigify Bone 1:15- Changing The Bone View Type 2:30- Aligning The Bones 4:40- Aligning The Fingers 9:40- Doing The Face Alignment 17:10- Apply The Transformation and Generating The Rig 18:29- Binding The Rig 20:50- Binding The Teeth and Eyes 22:32- Binding The Tongue 24:54- Weight Painting 29:10- Intro To ShapeKeyGen 29:30- Renaming and Registring The Face Object's 30:00- Transfer Animation 30:33- Testing The Animation 30:47- Showing Reference 31:51- Twerking Poses Using The Reference 33:45- Generating The Blendshapes 34:15- Clean Rig and Reference 34:47- Using The Drivers Control 35:40- Uisng Sculpt Mode To Fix The Eye Blink 36:08- Testing The Blendshapes With CSV 36:39- final #b3d #blendertutorial #characterrigging