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Crimson Desert just did what big publishers won’t: show the game in raw, uncut form. Six boss fight videos. Two 50‑minute gameplay uploads (including last year’s Gamescom run). A dedicated engine‑features showcase. And only after that — a new 15‑minute deep dive. Meat first, montage later. Meanwhile, Starfield and the recent Fable segment stuck to corporate montages: talking heads, pristine offices, quick cuts, and no start‑to‑finish RAW gameplay. It creates a false sense of pace that doesn’t match how the game actually plays. In this video, I break down why Crimson Desert can realistically contend for RPG of the Year at TGA 2026 Skepticism stays: Kliff still needs to carry the narrative even with two more playable heroes; activities must trigger curiosity (not checklist fatigue); and optimization must match the promise. Devs emphasize performance in interviews — expectations are moderate until launch proves it. Sources referenced: XboxEra interview (optimization focus): • We talk Crimson Desert with Will Powers of... Gaming news, memes, commentary and original music inspired by games. 00:00 Intro: Bethesda vs. The New Standard 00:16 Why Bethesda is Losing Its Grip 00:36 Crimson Desert's "Raw" Marketing Strategy 00:46 The Starfield Problem: Cinema Over Gameplay 01:52 Analyzing Starfield's Vague Marketing 02:14 Exposing Corporate Gloss: The Crimson Desert Approach 02:54 Combat & Animations: GOTY Material? 03:19 Ambition vs. Optimization Risks 03:55 Solving the "Empty World" Problem 04:27 The Kliff Problem: Will We Care? 05:23 Outro ⇻ S U B S C R I B E Want to see more? Click on the subscribe button. You can text and support me here: 📟 https://x.com/aleksthedude ☕️ https://ko-fi.com/alexthedude 🎛️ https://aleksthedude.itch.io/rpg-soun... If you're new to the channel go here / @alex.thedude #CrimsonDesert #RPG #GamingNews #OpenWorld #PearlAbyss #Starfield #Fable #ActionRPG #GameDesign #TGA2026 #GamingIndustry #VideoEssay