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The city sprawls ahead, industrial smoke curling into the grey sky like warning flags. My lance is finally at full strength — Annihilator under my control, flanked by Champion, Orion, and Sunder. Not perfect, but enough to bite back at the Smoke Jaguars. Nav Point Able is our opening sweep, a factory complex crawling with enemy scouts. The mission isn’t glamorous — no critical targets, no high-value salvage — just clearing the streets and alleys of anyone daring enough to show their faces. Every building could hide a turret, every alley a sniper mech. This is the kind of MechWarrior 3 gameplay that punishes overconfidence, and I’m not about to hand the Jaguars an easy kill. Advancing toward Nav Point Baker, the tension spikes. Four apartment blocks, dense and heavily defended, are packed with Jaguar warriors. Assault and heavy-class mechs patrol the rooftops while scouts weave between the alleys. I grip the Annihilator’s controls tighter, feeling the heat risers flare as I adjust for sustained fire. Every shot counts, every movement is measured. Urban combat favors the agile and the calculated, but our inner sphere mechs hit like hammers. The streets shake with each salvo as we grind forward, turning the city into a crucible of steel and fire. Rumors of a Daishi lurking nearby make me keep my eyes peeled; one wrong engagement and the mission turns from controlled sweep into full-on funeral march. Once Baker is reduced to rubble, Nav Point Charlie awaits — a canyon ringed with LRM and long-range laser turrets. The kill zone stretches before us, cold and calculated, every turret a potential end to a mech. Using TAG to designate blast doors for Keith Andrews’ artillery strike is a delicate ballet. Timing is everything; if the strike lands too early, the inner sphere could be caught in the crossfire. Each turret that sparks and collapses under precise fire brings us closer to controlling the chokepoint. In MechWarrior 3, precision often outweighs brute force, but force is never far behind. The bonus objective at Nav Point Dog beckons. Securing the docks could cut off Jaguar reinforcements before they even realize we’ve arrived. It’s a risk, but speed and strategy are my allies. The Annihilator bears the brunt of the fighting, lasers sweeping, armor groaning under enemy fire, while the lance handles flanks and intercepts counterattacks. Streets erupt in explosions, steel twists, and smoke rises in plumes — each moment is a gamble, each strike a potential game-changer in this MechWarrior 3 playthrough. By the time the docks are under our control, the industrial sprawl is quiet, and the canyon turrets are nothing but molten slag. The Smoke Jaguars have lost both their foothold and their ability to reinforce it. Urban warfare leaves scars, both on metal and mind, and I can already feel the weight of the next mission pressing down. For now, though, the streets are ours, the mission accomplished, and every calculated shot, every measured advance, has been written into the ledger of survival — a hard-earned chapter in this MechWarrior 3 lets play campaign. 📽️ Game: MechWarrior 3 (PC) 🕹️ Platform: Windows 🎯 Mission: Urban Assault Operation 💬 Objective: Clear Factory (Able), Destroy Clan Living Quarters (Baker), Eliminate Turrets & Mark Blast Doors (Charlie), Secure Docks (Dog – Bonus) 🌍 Planet: Tranquil ⚙️ Mechs: Annihilator, Champion, Orion, Sunder 🔥 Faction: Inner Sphere vs Smoke Jaguars #MechWarrior3 #MechWarrior #BattleTech #SmokeJaguar #ClanInvasion #InnerSphere #MechCombat #PCGaming #RetroPCGaming #ClassicPCGames #UrbanAssault #AssaultMech #Annihilator #OrionMech #SunderMech #ChampionMech #SciFiGaming #TacticalCombat #90sPCGames #OldSchoolGaming #GamingLore #CampaignPlaythrough #Let’sPlay