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Speedrun of the classic default map Broken Alliance from Heroes of Might and Magic 2 on easy difficulty. My previous run of this focused too much on limiting the days I used by using the bone dragon rush strategy. Their susceptibility to magic made it pretty inconsistent and the lack of a breath attack made it slow. At first I build a dungeon and statue, which while not strictly necessary do make the run much safer and more consistent if I lose the gold mine early. I rushed the red tower as I found waiting for black took too much sulfur and was entirely unnecessary for the beginning. Taking the first 4 red dragons I can get I rush down south to purple then rotate to orange. I ensure I grab orange's sulfur mine on the way to speed up the black dragons back home. As soon as I have 16 sulfur I upgrade to the black tower and send out a hero with 3 black dragons to sweep the top of the map. From here I play it by ear, the safe route is to have the red dragon hero camp reds castle to stop a seafaring yellow from taking it, then have the black dragon take yellows castle by using the stone liths, then swoop down to blues and then back home to wait for more dragons. In this run I goofed and departed from that plan somewhat resulting in a longer sail from yellows castle. If I was clever I would have dismissed the red dragon hero, hired someone at reds, and sent out the boat from there. After acquiring roughly 24 to 30 dragons, catch the boat to purples island docking low so it only takes one turn to get their. Purple's strongest hero is almost always willing to attack you so make sure you have some gems to buy their stock of titans and make yourself an unsavoury target. If you picked up pathfinding during the level you can save the time loss of hiring a new hero and transferring the dragons. Definitely room to improve here but lots of RNG so probably won't try unless someone else beats it. My goal here was to push my time below 10 minutes and I made it.