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Weird as it might be, The Vanishing of Ethan Carter is a thoughtful look at the power of storytelling. The Vanishing of Ethan Carter is shaped by a fascination with the idea of stories, especially those of American pulp literature, and its that fascination that leads to the emotional core of the experience. Influenced by writers like H.P. Lovecraft, Raymond Chandler, and Ambrose Bierce, the game explores how fiction reflects on and aids us through troubled times. Like this video? Please like and subscribe for more content! Follow me on Twitter for periodic updates and general nonsense: / comicmongoose Sources/Further Reading: Chandler, Raymond. “The Simple Art of Murder.” Faded Page, 1950, www.fadedpage.com/books/20140930/html.php. Corriea, Alexa Ray. “How The Vanishing of Ethan Carter Devs Are Using Photography to Mimic Realism.” Polygon, 26 Mar. 2014, www.polygon.com/2014/3/25/5547708/how-the-vanishing-of-ethan-carter-devs-are-using-photography-to-mimic. Grayson, Nathan. “The Vanishing Of Ethan Carter: The Kotaku Review.” Kotaku, 1 Oct. 2014, kotaku.com/the-vanishing-of-ethan-carter-the-kotaku-review-1640748465. Menand, Louis. “Pulp's Big Moment.” The New Yorker, Condé Nast, 19 June 2017, www.newyorker.com/magazine/2015/01/05/pulps-big-moment. “National Assessment of Adult Literacy (NAAL).” National Center for Education Statistics, U.S. Department of Education, nces.ed.gov/naal/lit_history.asp. Noys, Benjamin, and Timothy S. Murphy. “Introduction: Old and New Weird.” Genre, vol. 49, no. 2, 2016, pp. 117–134., doi:10.1215/00166928-3512285.