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In today's video I share 3 steps to self-publish your first tabletop game. Create a Great Game --Design, playtest, and develop a game people want to completion --Open business-specific financial accounts --Pick a manufacturer and seek estimates --Invest in art, graphic design (for aesthetics and file prep), and oversight --Search for trademarks but do not covet your idea Crowdfund --Back other projects --Create a hub and a prelaunch page --Build a crowd (content marketing, relationships, generosity, and advertising) --Share the prototype with reviewers/previewers --Populate and perfect your project page: What the game is and why it's special, funding goal, reward types and pricing (retailers), promo content/stretch goals. --Launch and run the campaign when you and the game are ready. --Put your backers first to build community, increase awareness, improve the product, raise funds, gauge demand, and optimize shipping. Fulfill Your Promises --Send the files to your manufacturer while consistently updating backers --Continue to sell the product (webstore or pledge manager) --Coordinate with fulfillment centers --Release with a boom (ship to backers, reviewers, retail release, conventions) Also related: --How to design a game: • 10 Steps to Design a Tabletop Game (2... and https://stonemaiergames.com/kickstart... --How to prototype, playtest, and develop a game: • Tabletop Game Prototyping, Playtestin... --10 steps to create a tabletop game company: • 10 Steps to Create a Tabletop Game Co... --Chronological Crowdfunding Lessons: https://stonemaiergames.com/kickstart... 00:00 - Introduction 03:30 - Create a Great Game 14:35 - Crowdfund 31:25 - Fulfill Your Promises Become a champion of this channel: https://stonemaier-games.myshopify.co... podcast link: https://stonemaiergames.com/about/pod... Intro animation by Jeff Payne https://vimeo.com/jaaronpayne