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The Hollow Queen was harder lmao. For the grand finale of this stupid challenge we apply massive amounts of blunt force to a giant that can barely defend itself, I could swear this boss was harder. It simply doesn't have the damage output or annoying moves to actually stand out, by this point in the game we can output quite a lot of healing so as long as the multihit volt move doesn't decide to screw someone we'll be safe. While surviving the heavenbringer is easy, dealing damage is... also not that bad but I'd rather the fight take 20 turns than 30 or 40 so Foreman has become a landsknetch solely for vanguard + stardrop shennanigans, not that I didn't try to give mind break its fair shot. Stardrop contributes a lot of damage and is probably the main reason we managed to comfortably one shot the bared essence without the need for a head bind (though we got one anyway because the game wanted it to be over as much as I did). Looking back at this series, I really wish I had put more effort into it, the audio is a mess, the quality is all over the place, and the gameplay... well I'll let you be the judge of that. Again, I didn't really make these for a general audience, but if I'm going to give my favorite RPG series some free exposure I wish I had showcased it at its best. So, post game? Yeah it's possible, it'd take smarter minds than me to figure out nochem Warped Savior but the dragons and the nerfed version of the superboss should be quite doable, however, it's not on my mind, I'm kinda tired of EO4.