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In this Unreal Engine 5 tutorial, you’ll learn how to create a fully functional weapon system from scratch using the Game Animation Same Project Epic Games has released for free. 📚We’ll cover every crucial step, including: Setting up a dynamic pickup and drop system with physics-based interactions. Implementing shooting mechanics, bullet projectiles, line traces, and realistic impacts. Adding muzzle flashes, shell ejections, particle effects, and custom sound effects. Configuring reload animations, weapon-holding poses, and aim offsets for vertical aiming. Managing character states, blending animations, and refining the overall feel of combat. By the end, you’ll have a polished, immersive weapon system ready to integrate into your UE5 project. ⌨️ Input keys: Press R to Reload the Weapon Left Mouse Button to Shoot Press F to Pickup\Drop the Weapon 🔗 Links: Tutorial Project Files: / 118038442 Necessary 3D models, and Sound Effects: https://mega.nz/file/TEo3TAYJ#r32qJ7c... System Document: https://docs.google.com/document/d/1v... 🧠🚀 Join the wait-list for my upcoming Unreal Engine Blueprint course and get first-day access + early-bird pricing → https://blueprintmastery.hotmart.host... 👇 Follow me on social media: Discord Server: / discord Twitter: / locodev7701 Instagram: / devloco 🎬 Chapters: 0:00 – Introduction & Overview of Features 0:52 – Setting Up the Handgun Blueprint & Physics 5:11 – Implementing the "Has Handgun" Variable & Pickup Logic 10:04 – Attaching the Weapon to the Character’s Hand 14:08 – Dropping the Weapon with Physics 15:30 – Adding Pickup Animations & Handgun Slot Setup 18:43 – Creating the Weapon Holding Pose & State Machine 24:44 – Implementing Aiming & Aim Offsets 31:16 – Building the Reload System & Transitions 37:50 – Adding Arrows for Bullet Direction & Effects 41:02 – Line Tracing for Weapon Aiming 45:48 – Creating the Bullet Blueprint & Projectile Setup 50:15 – Configuring Bullet Collision & Impact Detection 56:05 – Material-Based Impact Effects (Sound, Decals, Particles) 1:04:00 – Organizing Impact Effects with Functions & Parameters 1:17:35 – Shell Ejections & Muzzle Flash Effects 1:22:03 – Integrating Gunfire Sounds & Gun Shoot Animation 1:25:00 – Adjusting Spine Rotation for Vertical Aiming 1:29:00 – Adding Recoil Using Timelines & Bone Transforms 1:37:58 – Final Testing & Conclusion Hashtags: #ue5 #gamedevelopment #unrealengine5 #gamedev