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I drop premium courses at / shop if you're interested. In this in-depth tutorial, I explain how to create a procedurally generated sequins pillow that you can have modelled and textured 100% inside Houdini without even needing to worry about UV-mapping or other tedious tasks to create an asset. Obviously it has it's limitations, this approach does create heavy poly counts in the assets, but the trade off is getting to have a high quality, useable and very procedurally editable asset in a very short amount of time. There's a lot of great tips and tricks here, so I highly suggest giving it a watch if you're interested. ---- If you'd like to help support by donating to help these videos continue to be created, I'd greatly appreciate that! -- Patreon -- / mrbennelson