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S-blast '92 Gameplay #5 - Splatoon 3 | Anarchy Battle (RM) 2 месяца назад


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S-blast '92 Gameplay #5 - Splatoon 3 | Anarchy Battle (RM)

Gameplay of S-Blast '92 in rainmaker. It's been quite recent since I've last played this weapon, especially the 91 kit. So I wanted to give the 92 kit another shot, thanks to a request made by @B3NJ4_XD. S-Blast is a short to mid range weapon that does great damage, has okay mobility, can potential one shot opponent, slow firing rate, and has bad paint output. The weapon has two form of firing when grounded or in the air that affect the AOE, range, and accuracy of the shots. When grounded, the shots are fully accurate and travel further, but the AOE is very small. When firing in the air or when jumping, the range is shorter and is not that accurate, but the AOE is very big, similar to the AOE of clash blaster. This is a weapon that can be good at applying some aggro pressure up from either close or from a distance, but may struggle a bit in fights due to it's slow firing rate. So you want to focus on applying aggro pressure by either flanking or sharking your opponents. Use cover to your advantage and try to find way to surprise your opponents and find positions to apply pressure over ledges and terrain. Although do be careful when fighting other mid to short range weapon since the weapon has a slow kill time compare to other short to mid range weapon. Small tip: you'll mostly use the jump attack more than the grounded attack. The range is short but the AOE is just very big that is can be quite reliable in up close fights. The grounded attack can still be good on some occasion, but due to the small AOE, it can struggle to reliably apply pressure. So keep a good distance from your opponent when using ground mode and try hitting them direct shot. Now the kit is just okay. Sprinkler is a sub weapon that will stick onto a surface and continuously paint the area on the map. The paint output of the sprinkler deplete overtime the longer the sprinkler is there without being replaced. This is a good sub that can help you build up for your special and can have an area continuously painted, if placed in a good spot. So try to throw it in areas that haven't been painted yet or in a spot where it's hard to shot down but yet can also paint an important area. Small tip: you can also throw on the ground to paint your feet quickly. It's quite situational, but this can be a bit helpful in improving your mobility. And reefslider is a special weapon that allow to ride an inflatable shark. While on it, it will create a painted trail toward you and you ride through it, killing anyone who gets run over by the special, and then will explode when reaching the end or activating early. This is a okay special that can apply some aggro pressure to the enemies, but can leave you quite vulnerable to attacks after using it. Try to use it when you want to either quickly punish a recklessly approach from an enemy or to quickly displace or kill opponents during a push. Now do expect to die a lot when using this special since sometime it's either very easy to avoid or the explosion doesn't work. But it can be quite threatening when used at the right time. Thanks for reading this and hope you guys enjoy the video.

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