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It's time to pick up the carrots and put them somewhere else! In this video I show you how to pick up the carrots and carry them elsewhere in godot 3D. This is Part 2 of How to Pick up and store Items. If you liked the video and are interested in more, don't forget to subscribe. And if you would like a video about a game mechanic, leave a comment about it. 📜 Note GitHub: https://github.com/derdrache/tutorial... Part 1 - Raycast selection with object outline: • raycast selection with object outline - Le... Part 3 - How to store items on a cupboard : • How to store items on a cupboard - Learn G... 💎 Assets https://kaylousberg.itch.io/restauran... 🎵 Music credits "Ancient Winds" from Kevin MacLeod ❤️ Support the Channel Ko-Fi: https://ko-fi.com/devdrache 🎬 Video Chapters 0:00 - What you can expect 0:15 - Set carrying position - Character scene 0:55 - player code 1:58 - change Object to CharacterBody 2:15 - object code: add pick up 2:47 - object code: handle collision and outline 3:02 - add gravity ☠️ Difficulty Levels Beginner: Very few and simple code - For everyone Beginner 2: More code but still quite simple Advanced: Basiscs must be in place, simple code is over Advanced 2: now things are getting wild :)