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Beat my old speedrun PB from a while back by over 17 seconds! Bear Hugger went pretty smoothly overall. Nothing has really changed significantly in this fight. Dragon Chan went very, very well. It's incredibly random for him to cooperate this well in an attempt like this, as well as not drop the dizzy destroyer execution, which is way more difficult to pull off than vs Honda 2 & Macho from MTPO. Plus landing both of the max damage right hooks near the end of the fight are really difficult. I found a way more consistent strategy for Vodka by taking an intentional jab. This resets the ability to throw another unstunned max damage hook, as well as manipulates him to throw only a single jab as his next attack instead of the double jab that's a tad slower for obvious reasons. I found a new strategy on Great Tiger that significantly reduces the luck needed, as well as being faster overall in phase 2. You can sneak in a left jab before he starts his series of 4 uppercuts, and it won't cancel any of them, allowing you just enough damage to floor him. I got a pretty decent pattern out of Macho, but took a spin in the final phase unfortunately. The input lag in MAME is pretty bad for this game in particular, plus it's incredibly rare for Macho to open the final phase with a quick mini-spin; I think I've only ever seen it one other time. This fight is insanely random and improvisation against his hundreds & hundreds of patterns is extremely important. This was played on MAME, since I don't have a working arcade board and capture setup. The dip switches were all switched off except for the one that has demo music, meaning this was on "Easy" difficulty with the "Longest" timer. This game is also timed by summing up all the in-game times, similar to other punchout speedruns. Anyways, I hope you enjoy!